tag:blogger.com,1999:blog-6554678951038203308.post4988724707477139549..comments2024-01-31T21:55:46.657-05:00Comments on Big Ball of No Fun: Killing Is XPAnonymoushttp://www.blogger.com/profile/10588183535221978936noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-6554678951038203308.post-304751912964279852011-09-05T19:19:08.782-04:002011-09-05T19:19:08.782-04:00I just discovered your blog BTW. Keep it up :) ! I...I just discovered your blog BTW. Keep it up :) ! I like the articles I've read so far :)Felix GVhttp://felixgv.comnoreply@blogger.comtag:blogger.com,1999:blog-6554678951038203308.post-45676231339346300232011-09-05T19:16:29.312-04:002011-09-05T19:16:29.312-04:00I think it depends a lot on the kind of game the D...I think it depends a lot on the kind of game the DM runs and the possibilities of the system.<br /><br />I haven't played much 4th edition, but it seems the changes to the power/spell/move system and the way skills are chosen make everything a lot more combat oriented.<br /><br />I have run 3.5E games that happened mainly in a single city, and the people who thrived the most were those who Felix GVhttp://felixgv.comnoreply@blogger.comtag:blogger.com,1999:blog-6554678951038203308.post-77423574318681122622011-07-27T14:13:45.813-04:002011-07-27T14:13:45.813-04:00I like telling the players how much xp they have &...I like telling the players how much xp they have "earned". It makes them feel as if they are progressing and moving forward even if they did not do so in-character for that evening.<br /><br />Spending an evening (we have short play nights) clearing 4 rooms and knowing they are only halfway done with the dungeon can feel as if you are making little to no progress. Being given xp makes Anonymoushttps://www.blogger.com/profile/10588183535221978936noreply@blogger.comtag:blogger.com,1999:blog-6554678951038203308.post-57124510210478548422011-07-27T13:09:19.098-04:002011-07-27T13:09:19.098-04:00Tracking XP is unnecessary; if anything, the GM sh...Tracking XP is unnecessary; if anything, the GM should just keep track of the points and tell players when it's time to level-up.Laurence J Sinclairhttps://www.blogger.com/profile/14532211281687775499noreply@blogger.comtag:blogger.com,1999:blog-6554678951038203308.post-70335449992572342282011-07-26T07:54:56.923-04:002011-07-26T07:54:56.923-04:00Killing for XP is a new thing. It used to be Gold...Killing for XP is a new thing. It used to be Gold for XP. Killing was just a way to accomplish the goal, gaining treasure. As you levelled up you got better at what? Gaining treasure. Better at sneaking, better at picking locks. Wizard's got better spells to avoid combat (invisibility, knock, silence).<br /><br />Then it changed to be a more combat heavy game, the point stopped being &Zzarchovhttps://www.blogger.com/profile/07714805545939725730noreply@blogger.com