tag:blogger.com,1999:blog-6554678951038203308.post6425726641658379506..comments2024-01-31T21:55:46.657-05:00Comments on Big Ball of No Fun: A Question for Grognards about Early D&DAnonymoushttp://www.blogger.com/profile/10588183535221978936noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-6554678951038203308.post-49645789617757253112011-05-29T21:26:56.508-04:002011-05-29T21:26:56.508-04:00Just a stray thought about character lifespan, pla...Just a stray thought about character lifespan, players, and adventures:<br /><br />If experience points, magical items, etc. are on the rare side, then players will tend to be much more cautious and conservative with their high level characters.<br /><br />If this is true, is part of the 'old school' adventure design principle to anticipate this 'player caution' and allow scottszhttps://www.blogger.com/profile/10327316054801308727noreply@blogger.comtag:blogger.com,1999:blog-6554678951038203308.post-46912586962319012922011-05-29T21:11:44.819-04:002011-05-29T21:11:44.819-04:00We chewed through characters. But as indicated abo...We chewed through characters. But as indicated above, a few made it on to higher levels, and became legends. <br /><br />Precisely because they managed to survive to high levels. They weren't the standards, they were the exceptions that made us try harder for the rest of our characters.Dyson Logoshttps://www.blogger.com/profile/14352404068239792475noreply@blogger.comtag:blogger.com,1999:blog-6554678951038203308.post-74668680674708092012011-05-26T12:27:08.498-04:002011-05-26T12:27:08.498-04:00Happy to help.
Many of the links in the sidebars ...Happy to help.<br /><br />Many of the links in the sidebars of <a href="http://underdarkgazette.blogspot.com/" rel="nofollow"><b>Underdark Gazette</b></a> may be of help.<br /><br />For some content research into some of the old adventures, make sure to visit A. Grohe's <a href="http://www.greyhawkonline.com/grodog/greyhawk.html" rel="nofollow"><b>site</b></a> on Greyhawk.<br /><br />scottszhttps://www.blogger.com/profile/10327316054801308727noreply@blogger.comtag:blogger.com,1999:blog-6554678951038203308.post-64205066712635160182011-05-26T11:42:40.996-04:002011-05-26T11:42:40.996-04:00@scottsz excellent link (came out to 189 pages onc...@scottsz excellent link (came out to 189 pages once I plugged it into a Word document). Still reading it, but a wonderful insight into the early, early days.Anonymoushttps://www.blogger.com/profile/10588183535221978936noreply@blogger.comtag:blogger.com,1999:blog-6554678951038203308.post-32174095770381439992011-05-26T10:04:47.992-04:002011-05-26T10:04:47.992-04:00Don't believe all the hype about TPKs and Old ...Don't believe all the hype about TPKs and Old School.<br /><br />You mention the iconic characters of TSR's creators. Those campaigns had a lot more 'flights of fantasy' to them than you might think.<br /><br />If you can spare the time, I'd recommend going to Greyhawk Grognard's site and checking out the large text file he has posted. <a href="http://www.josephbloch.com/scottszhttps://www.blogger.com/profile/10327316054801308727noreply@blogger.comtag:blogger.com,1999:blog-6554678951038203308.post-42239487576571543882011-05-26T09:46:41.315-04:002011-05-26T09:46:41.315-04:00Er, not that *we* played it that way... we went th...Er, not that *we* played it that way... we went through PCs like they were kleenex. Still, if you could survive to 3rd or 4th level, things got a lot easier; once you got enough HP so that there were no one-hit kills, and had access to some magic that might let you detect or cure poison, you tended to be able to retreat rather than die. Even so, I think we ended up making resurrection Joshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.comtag:blogger.com,1999:blog-6554678951038203308.post-49978610664986186532011-05-26T09:37:36.564-04:002011-05-26T09:37:36.564-04:00My impression from some things I read was that pla...My impression from some things I read was that players were a hell of a lot more cautious back then, and parties were larger... not just in number of PCs but boatloads of hirelings. Dungeon delves were carefully-planned expeditions, not so different from the aboveground military campaigns they were playing with Chainmail.Joshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.com