When making a character for Torg I tend to select a Cosm first as that tends to define for me the way I'll play (pulpy, cyberpunky, etc). I felt it would be good to know what each Cosm offered for Perks since Perks are really the special powers and abilities of the characters. So here they are...
ANY
-Leadership (Bolster, Followers, Natural Leader, Rally)
-Prowess (Bodyguard, Brawler, Brute, Double Tap, Endurance,
Hard To Kill, Indomitable, Mastery, Relentless, Situational Awareness, Sniper, Survivor,
Strong-Willed, Trademark Weapon, Vengeful, Whirlwind)
-Social (Helper, Linguist, Wealthy)
AYSLE
-Darkness (Critical Strike, Frightening Aspect, Shadow Step,
Smiling Deceiver)
-Dwarf (Bearded/Braided, Dragon Warrior, Forsaken)
-Elf (Elven Archer, Elven Sorcerer, Warden, White Wolf)
-Faith (Conviction, Miracles, Lay On Hands, Protected,
Spirit Bane)
-Light (Detect Darkness, Radiant, Rejuvenate, Raise the
Dead, Righteousness)
-Outsider (Berserk, Magic Resistance)
-Spellcraft (Magister, Resilient, Spellcaster)
CORE EARTH
-Faith (Conviction, Miracles, Lay On Hands, Protected,
Spirit Bane)
-Psionics (Iron Will, Multi-Tasker, Overcharge, Psionic)
-Reality (Adaptable, Axiom Increase, Grant Possibilities,
Negation, Prodigy, Realm Runner, Storm Caller, Storyteller, Tenacious)
-Spellcraft (Magister, Resilient, Spellcaster)
CYBERPAPACY
-Cyberware (Cyberware Implants)
-Faith (Conviction, Miracles, Lay On Hands, Protected,
Spirit Bane)
-Spellcraft (Magister, Resilient, Spellcaster)
LIVING LAND
-Edeinos (Chameleon Skin, Death Claw, Star Eyes, Stone Skin,
Whip Tail)
-Faith (Conviction, Miracles, Lay On Hands, Protected,
Spirit Bane)
-Savagery (Beast Rider, Animal Companion)
NILE EMPIRE
-Faith (Conviction, Miracles, Lay On Hands, Protected,
Spirit Bane)
-Pulp Power (Electro-Ray, Flight, Force Field, Mind Control,
Super Attribute, Super Skill)
-Spellcraft (Magister, Resilient, Spellcaster)
ORRORSH
-Faith (Conviction, Miracles, Lay On Hands, Protected,
Spirit Bane)
-Occult (Alchemy, Bulletsmith, Demoniacal Frenzy, Diabolist,
Medals, Occultist)
-Spellcraft (Magister, Resilient, Spellcaster)
PAN-PACIFICA
-Electric Samurai (Ion Gusoku, Speed Demon, Unflinching)
-Ki Powers (Block Strike, Focused Strike, Ki Strike)
-Psionics (Iron Will, Multi-Tasker, Overcharge, Psionic)
THARKOLD
-Occultech (Occultech Implants)
-Psionics (Iron Will, Multi-Tasker, Overcharge, Psionic)
-Spellcraft (Magister, Resilient, Spellcaster)
Some interesting things I see from the list. Some Cosms (Core Earth, Cyberpapacy, Nile Empire, Orrorsh, Tharkold) have only 1 unique Perk to them. Aysle has 5 unique perks and the most overall at 7 (not counting ANY). Core Earth comes in at 4 and the rest all only have 3 Perks allowed (other than ANY). I can only assume when the Realms supplements come out each Cosm will get more.