January 31, 2012
January 27, 2012
2) Hit Points. The high amount of hit points seen in 4E has been cited as a cause of long combats and on some level they are right. However, I do not to go back to starting level 1 characters with 2 hit points. I firmly believe having a larger hp pool allows for more wiggle room for building encounters (can throw in a wider range of monsters) and adding in optional character perks (a feat that grants +5 hp is significant if a starting character only has 2, but not as significant if a starting character has 20). But at the same time I understand large hp pools can/will create hp slog fights. Instead, I would like a large-ish starting hp pool (around 10-20) and then smaller increases as the character levels (around 1-3 per level gain).
January 24, 2012
January 20, 2012
Monte Cook made an interesting comment in his weekly Legends and Lore article.
"Imagine a game where the core essence of D&D has been distilled down to a very simple but entirely playable-in-its-right game. Now imagine that the game offered you modular, optional add-ons that allow you to create the character you want to play while letting the Dungeon Master create the game he or she wants to run."
This is not brand new information. Mike Mearls said pretty much the same thing in his announcement and Monte Cook has hinted at much the same over past L&L articles. However, the question on most people's minds is 'Can this be accomplished?' 'Is it even possible?'
And then I read this later in the article, "Second—and this sounds so crazy that you probably won't believe it right now—we're designing the game so that not every player has to choose from the same set of options."
The first time I read this statement, it struck me that the design team has already accomplished their goals of a "simple, basic, core" system. I believe they already have a system in place (it's obvious they already have a system done) that they feel meets these goals of providing a core system. They believe it can be accomplished and that they already have that system built. I think the real question now is (and I believe it is also foremost on their own minds as well), will their system meet the needs of everyone?
I don't think the play-testing and feedback is being looked at as a means to create the system, but rather, to be used to make sure it does what WotC already think it does. If nothing else, the "new" system will be interesting to take a look at.
January 17, 2012
Which is your favorite? It could be because it had the best artwork or was the most useful, but which do you like the best?
January 13, 2012
January 12, 2012
January 11, 2012
January 10, 2012
January 9, 2012
-Cult leader. Lots of good creepy lairs to explore as the characters track this one down. Sedition involves going against the government, so for some reason this cult wants to see the downfall of the local government. This can allow for the cult blackmailing members of the government or even highly placed government officials being members of the cult. Once word gets out that the party is looking for Lucious, they may find numerous obstacles suddenly appear in their way.
January 4, 2012
"The Golden Bird"
January 3, 2012
I have been moving some stuff from storage back onto my gaming shelves. Here is an old Bushido, the old FGU RPG, adventure I wrote 20 or so years ago. Honestly I couldn't tell you if the stats are right or anything anymore but here it is anyway. If nothing else it may provide some ideas for someone's adventure , even if it isn't for Bushido.
"Nothing is Certain in Life, Except Death and Taxes"
January 2, 2012
-What are the Elder Kings? I have no idea and it really doesn't matter. Will they find out what the Elder Kings are? Only the DM knows that. Perhaps they are known by another name in his campaign. Perhaps they are only fictional stories based on nothing of substance. This is really just an opportunity for the players to do some dungeon exploring.