August 4, 2011

The Game Trumps the Internet

I will admit that with all the internet hatred of 4E it can get a bit depressing. Sometimes I feel like I might be doing something wrong, playing the wrong game for the wrong reasons. After all there is soooo much wrong with 4E. There are countless articles by people about why they don't like it. And to be honest it is not a perfect system. It is easy to point (and harp) on a singular issue and drive the system into the ground. Add to that more singular issues and eventually a person can start to feel like the entire system is wrong.

However, last night we had an awesome 4E game. The characters managed to finally destroy the item that was causing them to be hideously cursed. The characters drove the adventure with passion and a sense of urgency. 6 straight encounters without a single extended rest. They saved their best stuff for the final fight and went to town. The players felt on the edge, rationing their resources and feeling behind the 8-ball. As the final fight finished they cheered at the conclusion. Some were giddy with how they were able to help the party. Some were excited about how they used every power they had and were left with nothing at the end. Everyone felt as if they contributed to the final fight And this is from players who have been playing RPGs for 20+ years each.

My players have embraced the system and seem to really enjoy 4E. They like all the things 4E has brought to the RPG table. Detailed powers, every class bringing something unique to the table, rationing of abilities, intricate combat, encounter balance. Many of the things the internet pundits decry as being wrong. But ya know what, my players had fun last night, a lot of fun. And that is the important part.

So, the heck with the internet; my players will determine what system is right.
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