July 23, 2013

Gary Who?

When I first started gaming Gary Gygax was the man. He was the man who started it all (at least as far as bringing rpgs to the public masses) and everyone hung on every utterance he made. His rules supplements were studied, his modules the epitome of how to create adventures and his Dragon articles were considered canon. If he gave an interview it was scrutinized as additional material on "how to play the game". Even second hand hear-say ("I once played with Gary at a convention and he said...") was given credence as words from the wise. But I have to ask...

Is Gary Gygax still relevant to the modern rpg gaming community?

Many of the gamers coming into the rpg hobby have never heard of Gary Gygax. Players no longer come into the hobby through Gary's creation, D&D; many have come into the hobby through other games. They thus base their perceptions and attitudes on what makes a good rpg on the game that brought them into the hobby. Sure, it's likely that the "new game" is based on many of the things Gary once espoused but there have to be inherent differences and divergent game design from D&D, otherwise it would just be D&D. This new generation of gamers either doesn't know who Gary Gygax is, or don't care.

To me, this is both good and bad. Bad in the sense that Gary actually had a lot of really good advice for playing and running role-playing games...

"The essence of a role-playing game is that it is a group, cooperative experience."

"There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you're involved in, whether it's a fantasy game, the Wild West, secret agents or whatever else. You get to sort of vicariously experience those things."

"Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game."

"The secret we should never let the gamemasters know is that they don't need any rules."

However, it is never a good thing when the viewpoint of one person dictates what is right or wrong. Too often I see comments like "What would Gary say about this?", "What did Gary think about edition X?", "That's not what Gary would do." Too many people have put the words of Gary up on some sort of holy pedestal and any deviation from those words is a form of heresy. This is unhealthy and does no service to the rpg hobby. To focus in on one person's viewpoints of what is right and wrong in something as diverse as rpgs can be detrimental to gaming. There is no one-way of running and playing an rpg. The greatest strength about rpgs is that it is possible to play them in many different ways.

The best-case scenario is that people remember the words of Gary Gygax, but then make up their own minds as to what makes a good game.

3 comments:

Tim Snider said...

"Is Gary Gygax still relevant to the modern rpg gaming community?"

That's like asking if Hemmingway is still relevant to modern literature or Euclid is still relevant to modern mathematics.

Doctor Futurity said...

Wise words! Even back in the day not everyone was all that happy with the guy, especially when he let success get to his head; I was part of a pretty large crowd in the mid eighties of people who turned to other RPGs because they were put off by his precocious writing and one-true-wayism, especially by the mid-eighties. A lot of his advice was good, yes....but it's advice that has continued on and can be found in many games, and there are many other game designers out there who were just as interesting, if not more so.

Philo Pharynx said...

I'd say it's more akin to the role Freud plays in modern psychiatry. Some of his ideas are central to the modern practice and some of them have been replaced by new methods.