February 17, 2010
The Incomplete Screen
And that is one of the main reasons to have a screen; to provide the GM with the information he tends to forget during play. However, there is something missing from every GM screen ever created.
What about the non-charts? What about the art of being a GM? I know when I am in the middle of running a game I get caught up in the charts, what the monsters are doing and die rolling. All too often I forget the other stuff, like saying “yes” instead of forcing the players onto a railroad. After a game I kick myself wishing I had done something differently.
For this reason I have taken to paper-clipping some GMing tips onto the inside of my GM screen. I cover up something I know I don’t need to look at during the night, such as the experience point chart for when the players level up; the players are sure to keep up on that so I do not have to. Some tips include…
“Use voices for the NPCs”
“Be descriptive-Smell, Sound, Sight, Touch”
Reminding yourself how to better GM is just as important as reminding yourself of what target number to use; sometimes more important. Putting these reminders where you are sure to look at them can only help and a GM screen is a perfect place. After all, the GM screen is there to make us a better GM.
What tips would you put on your GM screen if you could?