Kill the Character
I usually check with the player about this ahead of time,
but most players really don’t care about their characters after they have given
them up in their mind. Thus I have used this option to move the plotline along.
By having the big bad guy kill off the character, it adds more incentive for
the rest of the party to continue to pursue the BBG with more diligence. It
makes it all more personal. And it shows that I’m not afraid to kill off their
characters. And it shows how dangerous the BBG is. All together, there is a lot
of reason to kill off the character.
NPC the Character:
Enemy
Similar to the above, Kill the Character, this about
making the character an npc enemy. In one of my games one of my players was
tired of being the cleric (this was back in 2E days). He was tired of being
nothing but a heal battery for everyone else. So he opted to make another
character…which left his cleric available for my use. At the time the player
characters were embroiled in a long campaign against a necromancer with armies
of undead. So one night, the enemy had his vampires take the cleric and turn
him into a vampire servant. Seeing as how the cleric was already high level, he
became a powerful vampire and was soon a chief lieutenant of the enemy’s
forces. Again, the player characters now had further incentive to fight the
enemy, with the added bonus of having to fight their old friend along the way.
NPC the Character:
Adventure Catalyst
This is the more “typical” thing to do with the
character. The character retires into some sort of advisory capacity. Maybe
they start working for a lord (or become a lord). Maybe they set up shop utilizing
all their accumulated skills with goods that are useful to the party, such as information
broker (sage). Somehow the NPC finds themselves in a position where they can
easily aid the party.
The point is, this NPC is now a source of information and
an adventure lead. The party is apt to trust this character more so than other
NPCs which makes for an excellent way to move the party in whatever direction
you want them to go. If they missed some crucial bit of plot information, this
NPC has a ready excuse of why they are willing to hand over this info for free.
Disappear the
Character
The unexplained disappearance of a party member can be a
used as powerful motivator, especially if the scene of the disappearance
implies it was not intentional. The missing character can be used as bait for
other plots as the party pursues the “recovery” of their party member. Example:
The party is following a lead as to where their missing companion has gone and
they stumble upon a cult of demon worshipers that work for the Big Bad Guy.
You may know the character is never coming back into the
campaign - The players may know the character is never coming back into the
campaign - The characters do not know the character is forever gone.
Note that these techniques can be used any time a
character is no longer being played by the player. The obvious loss of player
control is when the player moves away or quits the campaign. However, sometimes
the player simply wants to reroll with a different class. The point is that,
whatever the reason, having a playerless character is a great chance to shake
things up.
1 comment:
How I have have handled this kind of thing depends on the situation. On occasion I have had PCs die in my games, and brought them back later. Most memorably, I had a player whose character was killed by Strahd. Well-not so much killed as made into an undead sex slave. Levels later, the party faced Strahd again, and he had the guy's player on a leash. They actually had to fight him, lol.
I have had unreliable guys blow out of campaigns several times; in those instances, I often kill off their characters in gory, overblown fashion.
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