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Ladyhawke was more of a story than a D&D dungeon/adventure romp.
However, it carries many of the D&D tropes. We have a clever and witty thief, clerics with magic, curses, fighters being fighters. It was what I wanted to run in my games, something more than just beating up on goblins. Ladyhawke was an attempt to do fantasy in a "serious" way. I had moved from simply running one-off dungeon crawls and had been running longer and more "serious" campaigns by then. Ladyhawke reflected what I wanted out of a D&D game.
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