ANIMA
Anima are raw emotions
given tangible form. Unfortunately, the
strongest emotions come at the time of death. Fear, pain and despair are some
of these passions turned into monstrosities.
There are those who know the secrets of pulling the power of
emotions from a dying person; the time when emotions are at their highest peak.
Some even know how to manipulate the swell of emotions that linger over
battlefields and other places of intense circumstances.
All anima have a vaguely humanoid shape of corporeal shadow.
Streaked throughout this form are dull colors that relate to what emotion has
been captured. However, the easiest way to tell when you have encountered an anima
is how your own emotions begin to become manipulated and brought to the fore in
disastrous ways.
Anima can be created from a variety of emotions. If you want
a specific emotion pick one from the following list, otherwise you can roll.
Included is the color that identifies the type of emotion.
Emotion Features
[D6]
1: Fear - Fear Threshold 24. The Fear
Threshold goes up by an amount equal to the escalation die. [White]
2:
Pain - On
a natural 18+ the target takes
ongoing 10 psychic damage (normal save ends, 11+). The natural number needed to trigger this affect is lowered by the
amount on the escalation die. [Orange]
3: Despair - On a natural even hit the target gains a penalty on their attack roll
equal to the escalation die until the end of their next turn. [Silver]
4: Rage - On a natural odd hit the target gains +1d4 to their damage but suffers
a penalty equal to the escalation die to all of their defenses (difficult save ends,
16+). [Red]
5: Cowardice - On a natural 18+ the target, on their next action, must move so as to
become unengaged and must stay unengaged until their next action. They also suffer
a -2 penalty to their attack until the end of their next action. The natural number needed to trigger this
affect is lowered by the amount on the escalation die. [Gold]
6: Weakness - On a natural 18+ The target suffers a penalty to their damage equal to
the escalation die (normal save ends, 11+). [Grey]
5th level spoiler
[Aberration]
Initiative: +10
Icy Touch + 13 vs.
AC - 18 damage.
Each type of anima has an additional specific type of affect
that may also come into play, see Emotion Features above.
AC 21 HP 58
PD 21
MD 17
Icons
It is rumored the Archmage actually discovered how to create
anima, but stopped when he realized what he had done. From there other Icons
either stole the process (Prince of Shadows) or developed their own methods
after they realized it could be done (Diabolist). Despite the fact anima are
not undead, the Lich King still has been known to create and use them. All
three of them have taught various cults how to create specific types of Anima.