April 29, 2014

13th Age Monster - Anima

ANIMA

Anima are raw emotions given tangible form.  Unfortunately, the strongest emotions come at the time of death. Fear, pain and despair are some of these passions turned into monstrosities.

There are those who know the secrets of pulling the power of emotions from a dying person; the time when emotions are at their highest peak. Some even know how to manipulate the swell of emotions that linger over battlefields and other places of intense circumstances.
All anima have a vaguely humanoid shape of corporeal shadow. Streaked throughout this form are dull colors that relate to what emotion has been captured. However, the easiest way to tell when you have encountered an anima is how your own emotions begin to become manipulated and brought to the fore in disastrous ways.

Anima can be created from a variety of emotions. If you want a specific emotion pick one from the following list, otherwise you can roll. Included is the color that identifies the type of emotion.

Emotion Features [D6]
1:      Fear - Fear Threshold 24. The Fear Threshold goes up by an amount equal to the escalation die. [White]
2:      Pain - On a natural 18+ the target takes ongoing 10 psychic damage (normal save ends, 11+). The natural number needed to trigger this affect is lowered by the amount on the escalation die. [Orange]
3:      Despair - On a natural even hit the target gains a penalty on their attack roll equal to the escalation die until the end of their next turn. [Silver]
4:      Rage - On a natural odd hit the target gains +1d4 to their damage but suffers a penalty equal to the escalation die to all of their defenses (difficult save ends, 16+).  [Red]
5:      Cowardice - On a natural 18+ the target, on their next action, must move so as to become unengaged and must stay unengaged until their next action. They also suffer a -2 penalty to their attack until the end of their next action. The natural number needed to trigger this affect is lowered by the amount on the escalation die. [Gold]
6:      Weakness - On a natural 18+ The target suffers a penalty to their damage equal to the escalation die (normal save ends, 11+). [Grey]

5th level spoiler [Aberration]
Initiative: +10

Icy Touch + 13 vs. AC - 18 damage.
Each type of anima has an additional specific type of affect that may also come into play, see Emotion Features above.

AC 21                         HP 58
PD 21
MD 17

Icons
It is rumored the Archmage actually discovered how to create anima, but stopped when he realized what he had done. From there other Icons either stole the process (Prince of Shadows) or developed their own methods after they realized it could be done (Diabolist). Despite the fact anima are not undead, the Lich King still has been known to create and use them. All three of them have taught various cults how to create specific types of Anima.
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