In my head these are also my best rolling dice. They seem to consistency roll high. And this is why I'm okay with including these in this D&D post. Whenever I play D&D these are the dice I bring out when I need to put fear into the players. September 5, 2013
30 Day D&D - Your favorite set of dice
I hate to do this, because this is supposed to be all about D&D, but my absolute favorite die are my TORG dice. They are 20 sided die, 1-20, with a wonderful red/blue swirl coloring to them. One came with each TORG boxed set of rules; I liked TORG and the dice so much I bought two box sets.
In my head these are also my best rolling dice. They seem to consistency roll high. And this is why I'm okay with including these in this D&D post. Whenever I play D&D these are the dice I bring out when I need to put fear into the players.
In my head these are also my best rolling dice. They seem to consistency roll high. And this is why I'm okay with including these in this D&D post. Whenever I play D&D these are the dice I bring out when I need to put fear into the players. September 4, 2013
30 Day D&D - Favorite Gameworld
Birthright.
The ability to changing the world is what draws me to a gameworld. Birthright has that in spades. The ability to play the head of a kingdom is inspiring. The best part of Birthright is that along with playing the leader of a nation, a character can be the head of a thieve's guild, control the magic in a region or be the head of a church that sways the mind of the populace. I like this because it allows for diversity of play styles; you can be a thief while still affecting the world.
Birthright also allows for multiple players to integrate their leadership roles into a cohesive whole. Instead of one player character "ruling" the other player characters, they can actually work together with common goals they can share. They can do this while still being individuals. The ability to mesh personal drives, and play styles while retaining the party mentality is a major strength of Birthright.
Birthright also has a rich back-story and history that is engaging and an excellent catalyst for adventure, both for the typical "dungeoneering" variety and the "lead nations" variety. The villains are great - they are devious and deadly as well as being unique. There are also world mechanics in play such as Bloodlines.
Overall, I always enjoy running Birthright.
The ability to changing the world is what draws me to a gameworld. Birthright has that in spades. The ability to play the head of a kingdom is inspiring. The best part of Birthright is that along with playing the leader of a nation, a character can be the head of a thieve's guild, control the magic in a region or be the head of a church that sways the mind of the populace. I like this because it allows for diversity of play styles; you can be a thief while still affecting the world.
Birthright also allows for multiple players to integrate their leadership roles into a cohesive whole. Instead of one player character "ruling" the other player characters, they can actually work together with common goals they can share. They can do this while still being individuals. The ability to mesh personal drives, and play styles while retaining the party mentality is a major strength of Birthright.
Birthright also has a rich back-story and history that is engaging and an excellent catalyst for adventure, both for the typical "dungeoneering" variety and the "lead nations" variety. The villains are great - they are devious and deadly as well as being unique. There are also world mechanics in play such as Bloodlines.
Overall, I always enjoy running Birthright.
September 3, 2013
30 Day D&D - Favorite Playable Class
Magic-User.
I actually like all the classes and look forward to playing each one, but if I could only play one forever after, it would be the magic-user. The sheer variety of tricks they can bring to the table is what I like the best. You can burn groups of the enemy with fireballs. You can cross that chasm with a fly, a teleport, dimension door or a wall crawl spell. You get a friend with your familiar. You get to change the world through the spells; earthquake and create magic item.
Magic-users are the one class that is truly limitless. Magic-users have the widest range of possibilities and that is what draws me to them.
I actually like all the classes and look forward to playing each one, but if I could only play one forever after, it would be the magic-user. The sheer variety of tricks they can bring to the table is what I like the best. You can burn groups of the enemy with fireballs. You can cross that chasm with a fly, a teleport, dimension door or a wall crawl spell. You get a friend with your familiar. You get to change the world through the spells; earthquake and create magic item.
Magic-users are the one class that is truly limitless. Magic-users have the widest range of possibilities and that is what draws me to them.
September 2, 2013
30 Day D&D - Favorite Playable Race
Elf.
I always loved the elves of Tolkien and the D&D elf was a pretty good facsimile of that. They are alien but still retain some human qualities. They are also beings of grace, style and mystery. I have always liked the more cerebral characters, those given to logic over raw emotion (such as Sherlock Holmes), and I feel as if elves fit that concept, certainly more so than the hard-drinking dwarves and the "flighty" halflings.
I always loved the elves of Tolkien and the D&D elf was a pretty good facsimile of that. They are alien but still retain some human qualities. They are also beings of grace, style and mystery. I have always liked the more cerebral characters, those given to logic over raw emotion (such as Sherlock Holmes), and I feel as if elves fit that concept, certainly more so than the hard-drinking dwarves and the "flighty" halflings.
September 1, 2013
30 Day D&D - How you got started
The Holmes edition of D&D was the first one I personally bought. However, I was playing before then with some friends and I can only assume they were using the same edition.
I started out as a player. I was part of the usual clique of "nerds" in high school; we liked fantasy, science-fiction and computers. We would hang out during our free time at school talking about books, comparing which ones were the best, etc. We'd share computer code as we wrote various games (despite the fact games were disallowed on the school computer system).
A friend, one grade ahead of me, was friends with a person, one grade ahead of him. This friend had D&D. One day a couple of us were invited over his house after school to play some D&D. Needless to say we loved it. Thereafter you would see us playing during lunch and after school. During "senior skip-day" instead of heading out and getting drunk, we went to the local park and played D&D all day long.
From there I learned where we could find the books and anytime my mother was shopping in the same shop plaza, I'd spend my time at the shop (a camera and hobby shop) looking at the new books. I'd talk my mother into getting me selected rpg books which she did (though she had no idea what they were). I started with the Holmes edition and then the hardbound AD&D books. And then onto other rpg games.
My mother was a tax preparer on the side and she had a copy machine as part of that occupation. I remember making copies of all the books for my friends and we would share the books that way since we were too young to have much money ourselves. Fresh copies still reminds me of D&D to this day.
I started out as a player. I was part of the usual clique of "nerds" in high school; we liked fantasy, science-fiction and computers. We would hang out during our free time at school talking about books, comparing which ones were the best, etc. We'd share computer code as we wrote various games (despite the fact games were disallowed on the school computer system).
A friend, one grade ahead of me, was friends with a person, one grade ahead of him. This friend had D&D. One day a couple of us were invited over his house after school to play some D&D. Needless to say we loved it. Thereafter you would see us playing during lunch and after school. During "senior skip-day" instead of heading out and getting drunk, we went to the local park and played D&D all day long.
From there I learned where we could find the books and anytime my mother was shopping in the same shop plaza, I'd spend my time at the shop (a camera and hobby shop) looking at the new books. I'd talk my mother into getting me selected rpg books which she did (though she had no idea what they were). I started with the Holmes edition and then the hardbound AD&D books. And then onto other rpg games.
My mother was a tax preparer on the side and she had a copy machine as part of that occupation. I remember making copies of all the books for my friends and we would share the books that way since we were too young to have much money ourselves. Fresh copies still reminds me of D&D to this day.
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