April 20, 2010

Racial Ancestry

Most races tend to breed amongst themselves. It is a part of tradition and provides a certain familiarity and comfort level. Occasionally love breaks the boundaries of race. The offspring of these unions often carry the traits of both their parents. These qualities can be handed down from generation to generation. Sometimes the traits are dormant and sometimes they manifest in force, giving the select progeny abilities beyond their dominant race.
Selection of one of the following racial feats indicates there was a member of the race in your past lineage. Perhaps this personage is well known to your family or perhaps its involvement has been covered up. Either way, you have reaped the boon its blood has added to your family line.

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HEROIC TEIR FEATS

Ancient Hero
Benefit: Your ancestor was a hero of his race. Gain +4 Diplomacy with members of that race.

Dragonborn Knowledge
Benefit: Once per day you may reroll a History check and keep either roll as your result.

Dwarven Packmule
Benefit: Your normal load is your Strength x 12. Your heavy load is your Strength x 25. Your maximum drag load is Strength x 70.

Eladrin Rest
Benefit: You only require 4 hours of rest per extended rest, but are asleep and unaware of your surroundings during this time.

Elven Range
Benefit: You gain +1 to attack when using a longbow or shortbow.

Halfling Nimbleness
Benefit: After making a successful acrobatics check, gain a +2 racial bonus to attack and damage on your next attack.

Human Verbalism
Benefit: Choose 10 words. You may communicate with a creature even if you do not understand their language with those 10 words.

Tiefling Fireborn
Benefit: Your Fortitude, Reflex and Will defenses are +3 against fire damage attacks.

Gnomish Delusion
Benefit: When using attacks with an effect type of illusion gain a +2 racial bonus to the attack.

Goliath Resilience
Benefit: After being struck by a critical hit, you are immune to that attack until the end of your next turn.

Shifter Travel
Benefit: After getting a critical hit an enemy, all your movement actions are increased by 2 squares until the end of your next turn.


PARAGON TEIR FEATS

Ancient Knowledge
Benefit: After an extended rest a skill of your choice gains a racial bonus of +2. This lasts until your next extended rest.

Dragonborn Rage
Benefit: When you are bloodied you gain a +1 racial bonus to attack rolls.

Dwarven Resolve
Benefit: The first time during an encounter that you are reduced to 0 or less hp; you may immediately use an available second wind as a free action.

Eladrin Charm
Benefit: The first time during an encounter that you fail a saving throw vs. a charm effect, you may reroll and keep the second roll.

Elven Wild
Benefit: When within a wilderness setting and not within 50 squares of a structure, gain a racial bonus of +1 to attack, damage and skill rolls.

Halfling Measure
Benefit: The first enemy to miss you during an encounter gains a -2 penalty to attack you for the rest of the encounter.

Human Adaption
Benefit: At the beginning of an encounter you gain a racial bonus of +1 to your Fortitude or Reflex or Will defense (your choice), for the duration of the encounter.

Tiefling Retribution
Benefit: If an enemy gets a critical hit against you, gain a +5 racial bonus to attack against that enemy on your next turn.

Gnomish Blur
Benefit: If you had combat advantage against an enemy last turn and lose it, you gain +2 to attack against that enemy until the end of your next turn.

Goliath Hardiness
Benefit: After being hit by an attack you may choose to gain a +2 defense against that attack for the duration of the encounter. This can only be done once a day.

Shifter Advantage
Benefit: If you have combat advantage on a target, all allies adjacent to you also have combat advantage on the target.


EPIC TEIR FEATS

Ancient Tongues
Benefit: Gain the knowledge of the starting language of your ancestor’s race. You now speak it as if you were born with the language and gain a racial bonus of +5 to Diplomacy checks when dealing with races for which the language is a starting language.

Dragonborn Spark
Benefit: Choose one of the following damage types: acid, cold, fire, lightning or poison. Whenever you attack the damage is also of that type and does additional damage equal to your Charisma modifier.

Dwarven Solidity
Benefit: You can not be knocked prone.

Eladrin Movement
Benefit: Once a day you may teleport 3 squares as a free action. In addition, all other teleports you can do move an extra 3 squares.

Elven Stealth
Benefit: Once a day gain total concealment against nonadjacent enemies. This lasts until a nonadjacent enemy hits you with an attack directed at you.

Halfling Courage
Benefit: After making a saving throw vs. an attack with a fear component, you are immune to that attack for the rest of the encounter.

Human Abilities
Benefit: Remove 2 points from an ability score and add those 2 points to another ability score. A score can not be lowered below 3. This is a one-time, permanent effect.

Tiefling Aura
Benefit: All adjacent enemies take 5 fire damage until the end of the encounter. This can be done once a day.

Gnomish Obscurement
Benefit: Once a day, you may turn invisible as a free action until the end of your next turn.

Goliath Power
Benefit: Anytime your attack is capable of hitting more than one target you may instead opt to hit only 1 target. If you do so, you gain 1d6 + Strength modifier to the damage.

Shifter Prey
Benefit: After the first successful attack on a target in an encounter, you gain a +2 racial attack bonus against that target for the duration of the encounter.

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