Level 1
1) Gate Guard's Room. Each chest contains 1-10 pp.
2) Gate Keeper's Room. Against the east wall there is a turn
cable which lowers the gate at #2A; the gears are rusted solid but if the rope
which runs from the turning handle and disappears into the ceiling is cut the
gate drops.
2A) If the gate is dropped, which can only occur by actions
from the characters (See #2), add a -25% to all bend bars and -50% to all lift
gate percentages.
3) Entrance Hall. there is a fountain in the middle of the
room but it no longer works.
4) Secretaries Antechamber. Nothing of value can be found.
5) Toilet.
6) Bathhouse. Stone benches line the wall and in the middle
of the room is the nonfunctioning bath.
7) Guest Rooms. Nothing of value to be found.
8) Secret Meeting Room.
9) Dining Room. There is a table on its side against the
south wall. Contains 3 Dragonne- 43, 56, 64. 2000 ep, 1 jewelry, Potion
(extra-healing), Potion (super-heroism(F)), Potion (polymorph self), Potion
(poison), Scroll (protection from elements), Scroll (3rd-protection from normal
missiles), Scroll (5th-passwall).
10) Throne & Reception Room. Contains 4 Ettin- 40, 39,
56, 70, 3000cp, 1 gem, 6000 gp.
11) King's Room. Contains 12 Ogres- 17x6, 20x6. 2 gems, 4000
sp.
12) Sentry's Post. Contains an orc- 2, which will alert the
Ogres by way of bell.
13) Stairs to Level 3, #92.
14) Lounge. Contains nothing of value.
15) Kitchen. Contains 19 Bandits- 1, 4, 1, 6, 4x11, 2, 3, 5,
6. 3000cp, 200 pp.
16) Servant's Rooms. Nothing of value to be found.
17) Closet. Nothing of value to be found.
18) Storeroom. Contains barrels of red wine and crates of
moldy food. The only edible things are the barrels of red wine. Contains 4
umber Hulks- 40, 32, 46, 43. 3000gp, 7 gems, Ring (protection +1), Shield +5, Cloak
of Protection (+2), Scroll (3rd-flame arrow, dispel magic, fly, 7th-delayed
fireball).
19) Barracks. Each chest contains 2-5 pp.
20) Olymph's Room. This officer has 2-24 pp in chest.
Against the eat wall there is a Cloak of Protection (+3), 6 Arrows (+3).
21) Draccor's Room. This officer has 2-24 pp in chest. Figurine
of Wondrous Power (onyx dog), 4 Javelins of Lighting, Sword +2 Nine Lives Stealer.
On the desk there is a note which reads, "Draccor, There's a little
trouble at the mines so be prepared to send a few men down." The paper is
old and when it is picked up it will crumble.
22) Soldiers Lounge. Contains 12th level Vampire- 40, knows
the following spells: 1st- magic missile, message, jump, light; 2nd- knock,
strength, esp, rope trick; 3rd- hold person, infravision, phantasmal force,
slow; 4th- fear, dimension door, fumble, ice storm; 5th passwall, magic jar,
conjure element, hold monster; 6th- disintegrate. Also in the room: 9000 gp, 1
jewelry, 100 pp. 5 decaying female bodies little the place.
23) Armory. Contains suits of armor (dwarven size), shields
(the size of targets for larger size humanoids) and assorted weapons. Against
the south wall there is a rack which contains Warhammer (+2), Battle Axe (+3).
24) Stairs to Level 2, #30.
25) Crom the Advisor's Room. In the chest there are clothes,
50 pp, Potion (healing). On the smallest table there is a Wand (magic
detection). In the smallest table (in a locked drawer) there is a Tome of Clear
Thought. Upon the second largest table lies a Deck of Many Things and upon
approaching it a voice will be heard, "Take a seat and pick zero to four
cards and see how fate changes. How many cards would you like?". Now have
a character identify the cards and tell what can to the other characters if
they take a card. After 1 round of pause the voice (an unseen servant) asks
again until answered then he asks another character. when asking another
character a wooden stick floats up and points at that character.
26) Crom's Workroom. On the table there is a pair of Wings
of Flying.
27) Contains all types of books including a Libram of
Gainful conjuration, Libram of Silver Magic, Manual of Bodily Health, manual of
gainful Exercise, Manual of Golems (each type), Manual of Puissant Skill at
Arms, Manual of Quickness of Action, Manual of Stealthy Pilfering, Tome of
Leadership and Influence, Tome of Understanding. For each turn searching one
book will be found.
28) Recharging Center. Upon entering this room all
rechargeable items will be recharged. A heavy beam of light will appear between
the charger (which is against the west wall) and the chargee.
29) Museum. Contains animal heads, broken shields &
weapons, and other such tings. In the middle of the north wall is an owlbear's
head worth 2 gems instead of eyes. Contains 10 Wights- 21, 20, 23x8, 10000 gp,
5000 sp, 2000 ep, 3 gems.