October 2, 2014

5E Birthright - Apocalypse (Warlock Patron)


Apocalypse (Warlock patron)
While some claim Apocalypse is an awnshegh, it is something more than that. It is a primal force of disease and destruction. Some warlocks have managed to "reach" this entity and tap into it for increased power.

Expanded Spell List
Spell Level    Spells
1st             detect poison and disease, ray of sickness
2nd            blindness/deafness, silence
3rd            bestow curse, stinking cloud
4th            confusion, ice storm
5th            contagion, insect plague

Marked For Death
Starting at 1st level, you start the process of spreading death and decay. When you hit a creature with a successful attack you can inflict a disease upon the creature that does damage equal to your warlock level at the beginning of your turn until the creature dies or a number of turns equal to your warlock level have passed, whichever comes first.
   Once you use this feature, you can't use it again until you finish a short or long rest.

Lasting Pain
Beginning at 6th level, your patron bestows upon you the ability to extend your spells upon a victim. When a target makes a successful saving throw vs. one of your spells, the effect does not stop until the end of their next turn.
   Once you use this feature, you can't use it again until you finish a short or long rest.

Plague of Death
Starting at 10th level, you gain the ability to bring disease and death upon an entire province. Once per Domain Turn you can use this ability to depopulate a province, reducing it by one level. It costs no Regency or Gold and does not need a Required Source. However, the ability can only be used if you are in the province at some point during that Domain Turn or you have a ley line into that province.

Touch of Death
Starting at 14th level, you can cause a creature to fall part at the cellular level. When you hit a creature with a successful attack you can inflict a disease upon the creature that does 5d6 poison damage at the beginning of your turn until the creature dies or make a saving throw. The saving throw is a Constitution Save (DC 10 + your level), but the creature must first have a dispel magic cast upon (DC 10 + your level) them before they are allowed to make the saving throw.
   Once you use this feature, you can't use it again until you finish a long rest.
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