While some
claim Apocalypse is an awnshegh, it is something more than that. It is a primal
force of disease and destruction. Some warlocks have managed to
"reach" this entity and tap into it for increased power.
Expanded Spell List
Spell Level Spells
1st detect
poison and disease, ray of sickness
2nd blindness/deafness,
silence
3rd bestow
curse, stinking cloud
4th confusion,
ice storm
5th contagion,
insect plague
Marked For Death
Starting at
1st level, you start the process of spreading death and decay. When you hit a
creature with a successful attack you can inflict a disease upon the creature
that does damage equal to your warlock level at the beginning of your turn
until the creature dies or a number of turns equal to your warlock level have
passed, whichever comes first.
Once you use this feature, you can't use it
again until you finish a short or long rest.
Lasting Pain
Beginning
at 6th level, your patron bestows upon you the ability to extend your spells
upon a victim. When a target makes a successful saving throw vs. one of your
spells, the effect does not stop until the end of their next turn.
Once you use this feature, you can't use it
again until you finish a short or long rest.
Plague of Death
Starting at
10th level, you gain the ability to bring disease and death upon an entire
province. Once per Domain Turn you can use this ability to depopulate a
province, reducing it by one level. It costs no Regency or Gold and does not
need a Required Source. However, the ability can only be used if you are in the
province at some point during that Domain Turn or you have a ley line into that
province.
Touch of Death
Starting at
14th level, you can cause a creature to fall part at the cellular level. When
you hit a creature with a successful attack you can inflict a disease upon the
creature that does 5d6 poison damage at the beginning of your turn until the
creature dies or make a saving throw. The saving throw is a Constitution Save
(DC 10 + your level), but the creature must first have a dispel magic cast upon (DC 10 + your level) them before they are
allowed to make the saving throw.
Once you use this feature, you can't use it
again until you finish a long rest.
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