October 1, 2014

5E Birthright - The Cold Rider (Warlock Patron)



The Cold Rider (Warlock patron)
Is your patron one of the Lost, an aspect of Azrai, a liche, a god, an awnshegh, a part of the Shadow World brought to life? You do not know but it whispers to you in the night and you listen, gaining new magics others fear.

Expanded Spell List
Spell Level    Spells
1st             detect evil and good, false life
2nd            blur, gentle repose
3rd            animate dead, feign deathSki
4th            death ward, evard's black tentacles
5th            cone of cold, dispel evil and good

Cold Heart
Starting at 1st level, you become inured to cold. You gain resistance to cold attacks.

Shadowstep
Beginning at 6th level, you take a quick step into the Shadow World when you are about to take harm. After you have been successfully hit, but before damage has been declared, you may use your reaction to quickly teleport into the Shadow World and out again. You take no damage from the successful attack.
   Once you use this feature, you can't use it again until you finish a short or long rest.

Undead Army
Starting at 10th level, you are able to summon an army of undead to do your bidding. You can summon one unit of undead minions without paying any Regency or Gold, and you do not need to have the Required Source value. The duration of your unit only lasts until your next long rest.
Once you use this feature, you can't use it again until you finish a long rest.

Into the Shadow World
Starting at 14th level, when you hit a creature with an attack you can use this ability to instantly transport the target through the Shadow World. The creature disappears instantly and hurtles through a cold and bleak landscape.
   At the end of your next turn, the target returns to the space it previously occupied or the nearest unoccupied space. The target takes 10d10 psychic damage as it recovers from the horrible experience.
   Once you use this feature, you can't use it again until you finish a long rest.
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