Is your
patron one of the Lost, an aspect of Azrai, a liche, a god, an awnshegh, a part
of the Shadow World brought to life? You do not know but it whispers to you in
the night and you listen, gaining new magics others fear.
Expanded Spell List
Spell Level Spells
1st detect
evil and good, false life
2nd blur,
gentle repose
3rd animate
dead, feign deathSki
4th death
ward, evard's black tentacles
5th cone
of cold, dispel evil and good
Cold Heart
Starting at
1st level, you become inured to cold. You gain resistance to cold attacks.
Shadowstep
Beginning at
6th level, you take a quick step into the Shadow World when you are about to
take harm. After you have been successfully hit, but before damage has been
declared, you may use your reaction to quickly teleport into the Shadow World
and out again. You take no damage from the successful attack.
Once you use this feature, you can't use it
again until you finish a short or long rest.
Undead Army
Starting at
10th level, you are able to summon an army of undead to do your bidding. You
can summon one unit of undead minions without paying any Regency or Gold, and
you do not need to have the Required Source value. The duration of your unit
only lasts until your next long rest.
Once you use
this feature, you can't use it again until you finish a long rest.
Into the Shadow World
Starting at
14th level, when you hit a creature with an attack you can use this ability to
instantly transport the target through the Shadow World. The creature disappears
instantly and hurtles through a cold and bleak landscape.
At the end of your next turn, the target
returns to the space it previously occupied or the nearest unoccupied space. The
target takes 10d10 psychic damage as it recovers from the horrible experience.
Once you use this feature, you can't use it
again until you finish a long rest.
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