4E has taken the time to explain the Scope and Scale of a
campaign and detailed this as Tiers: Heroic, Paragon and Epic. Personally I
like this method as it helps define a campaign and make sure it progresses.
However, I think their examples of Scope can and probably should be defined
differently.
Let’s first talk about what I mean by Scale. Scale is mostly
mechanic. It is the levels of the monsters and the abilities they have access
to. As a campaign progresses this Scale increases so you are fighting monsters
capable of continuing to challenge the player characters. The campaign scales
up in response to the increase in player character levels.
In 4E this means the adversaries now have access to more
abilities, in addition to increased combat numbers. At Paragon Tier they
usually have an extra encounter power and at Epic another one and probably
another daily power. Also at Epic Tier a lot of the monsters start having
abilities that negate some of the player character’s abilities to “lock” them
down.
For Scope, I mean the things they encounter in relation to
the campaign setting and this is where I recommend a divergence from the ideas
put forth in the Core books.
The DM’s Guide defines Heroic Tier as village-sized; this is
where the PCs encounter “small” challenges that do not affect much beyond a
village or city level within the setting. Paragon moves the PCs into adventures
that affect nations. At the start of the Epic Tier they recommend moving this
Scope up to world affecting adventures. Then as the campaign reaches the end of
the Epic Tier, adventures focus on fighting gods and saving the universe.
I say it is possible to reduce the Scope of a campaign.
There is no reason why the Heroic Tier can not remain in one place as normal;
perhaps investigating a local forest. Done properly this could easily occupy
the PCs all the way through Heroic Tier. At Paragon Tier the PCs now have to
save the local duchy or larger city. With a good layering of intrigue and the
standard dungeon crawls it would be easy to keep the PCs in that one location
until Epic Tier. And once they get to Epic Tier they would be saving the
kingdom from invasion or corruption. They would never have to save the world or
leave the planet.
In fact, 4E is actually designed to keep the PCs at this
lower Scope. Even at the highest Scale (level 30) they still have a reduced
Scope. They can not move mountains, their breath does not knock over a forest,
they can not leap over oceans. They are not gods. The PCs actually function at
a much lower Scope.
However, how do you reconcile Scope with Scale? Most
published Epic adventures feature gods, demon lords and elder dragons. It makes
sense that these types of adversaries are of Epic Scale and Scope. However,
because of the diminished Scope the PCs will not be fighting these types of
monsters. They will instead be fighting things that also fall into a smaller
Scope.
And herein lays the quandary. It seems contrary to have
level 30 PCs fighting goblins (it does not feel right in Scope). Likewise, it would
not make sense if there was a level 30 goblin running around the world; it runs
against our biases and “logic” as gamers (it does not feel right in Scale). In
this case, Scope (Epic) and Scale (Level 30) would not mesh up. A DM needs to
find adversaries that are Epic in Scale while still falling within the Scope of
the campaign.
One way to do this is to keep to adversaries that are
similar to the PCs. If it makes sense that the PCs are level 30, with all of
the abilities therein, then it also makes sense that another member of that
race also would have those or similar abilities. It is easier for a player to
reconcile fighting a troop of level 30 human knights than a band of level 30
goblins.
Another is to stick to variable level monsters. Dragons run
across a broad range of levels, so fighting one at level 10 and another at
level 30 makes sense. It does not have to be a world-eating elder dragon, but
rather a venerable dragon that has slept for the past 200 years.
A side option here is to “save” these variable level
monsters for higher Scale and Scope. Don’t throw a dragon against them at level
10 even though you have monsters stats for them at that level. “Save” the
dragons as encounters until level 25+. At level 10 throw elite goblins at the
PCs.
With this diminished style of Scope it is possible to run
“grittier” campaigns instead of the high fantasy 4E seems to have as a default.
Scope does not have to end with universe shattering adventures. It can still
remain “small” within the campaign setting.