I love a
good rpg license. I love the fact Doctor Who, Star Trek, Star Wars, Lord of the
Rings, Marvel, DC, Firefly, Farscape, Babylon 5, Stargate, A Game of Thrones,
James Bond, Indiana Jones have all been turned into rpgs. However, there are a
number of potential licenses that have not been made into any sort of official
rpg. Some may be obscure subjects – not part of the current popular geek
culture - but some boggle my mind as to why they have not been made into a game
yet. Here are some licenses I wish were rpgs.
Blake’s 7
This was a
British sci-fi TV series that ran for 4 seasons from 1978 to 1981. It featured
a band of criminals fighting against an oppressive intergalactic regime. The
characters included a maligned freedom fighter, petty thief, space pirate,
computer hacker, mercenary and killer. Despite their predilections for breaking
the law, their missions often found them working against the government for the
sake of freedoms…or money. They are bad people fighting badder people. The
series featured moral ambiguity and a grim world view.
The
possibilities of an rpg within this setting are almost limitless. Players get
to play characters with that hard edge. They get to make moral decisions with
no clear right or wrong. They get to fight with the odds stacked against them.
The series featured interesting NPCs and high-tech devices such as ship to
planet teleporters, computers with incredible AI and capabilities, and other
science fiction gear that can make for interesting rpg additions. It is a
setting with great depth and possibilities.
Star Blazers
Star Blazers
is an Americanized version of an animated TV series of a Japanese anime that
ran for 3 seasons in 1974, 1978 and 1980. It is not to be confused with the
Starblazer comic book series from the UK (though by coincidence that has already
been made into an rpg by Cubicle 7). The story herein details the death throes of
Earth after it is attacked and irradiated by alien conquerors. Humanity moves
underground but will soon perish from the radiation. Another alien offers to
provide technology that will cleanse the Earth, but it is light years away.
Humanity builds a spaceship capable of moving great distances (with the help of
alien technology) and an epic space travel begins. The ship, the Yamato/Argo,
makes its way across the stars dealing with various dangers and interesting
encounters all the while being hunted by the evil aliens who want to stop them.
There is a
lot to with here for an rpg. At its base is the proto-typical trope of a long
quest journey; there is a reason why the ship’s name is Argo (Jason and the
Argonauts). The episodes featured the ship and crew dealing with various new
races, space encounters and traps set by the aliens on their journey; this sort
of episodic approach would work well with the rpg format of adventure/module design.
The series also had a good mix of aliens and new technology for players to
interact and discover. The best part is that the setting provides a singular
goal (recover the cure for Earth) while allowing for divergent adventures along
the way (everything the characters meet while journeying).
Narnia
This is the
first of the “why isn’t this an rpg already?” licenses. Narnia was one of the
best known fantasy novels as the concept of fantasy novels began to take a hold
on the public consciousness. It had a profound affect on me, perhaps even
moreso than Lord of the Rings. Narnia has it all. Monsters based on the
“typical” fantasy mythologies, including some that break that mold. Epic
adventures and battles. Heroic characters. A detailed world. Magic, curses and
magic items. And yet there is still no rpg for it and not one on the horizon
either.
I’ve done some
research to see what is out there (in case there was a homebrew) but there is
nothing but a few comments bemoaning the fact there is no Narnia rpg. The
biggest complaint, or rational, for there being no Narnia yet is that would-be
designers are stymied by the world design. While geographically it is fairly
well known, it is the feel of the world that loses designers. Faith, hope,
truth, honesty are all key components of the world and these are hard to
quantity with mechanics. Narnia is more than just battles and dungeon
exploration. It operates at a level that designers seem stymied by. However,
these days have seen a forward push in game design that often can include
intangibles into a rule system.
However, now
the problem may be that Narnia has lost its cultural impact and become eclipsed
by Game of Thrones and Harry Potter. Maybe not enough people see a need for a
Narnia rpg anymore.
Highlander
The movie
from 1986 is a cult favorite, especially among the crowd of people that are
drawn to rpg games. The spin-off TV series from 1992-1998 was also very
popular. It is a world wherein Immortals live through the ages and fight each
other for the ultimate prize. The series featured weekly engagements with other
Immortals or with an unsuspecting world. There is ready-made conflict of the
most brutal kind. The world imagery captured the imagination of many people as
they saw themselves as one of these Immortals.
History,
sword battles, and the modern world, a wonderful fusion that most rpg gamers
like. The tv series featured flashbacks that were relevant to the ongoing
story/plot. This convention could easily work in an rpg allowing for history to
meld with the modern day. There were even a few episodes that introduced some
low level touches of the mystical. Highlander is rife for an rpg with its
inherent conflicts between the various Immortals; adventure is baked into the
setting.
Now to be
fair there was one unlicensed rpg that while they never openly called
themselves Highlander the RPG was as close as a game could get without getting
a lawsuit. Legacy: War of Ages attempted to be the Highlander RPG. However, it
never caught on. There is also a “hack” for running Highlander with the World
of Darkness system. However, to date, there has never been a true Highlander
RPG and as the years continue the likelihood diminishes.
Any license you wish would be
made into an rpg?
1 comment:
Jason Vey did a really good Highlander homebrew using Cinematic Unisystem a long time ago.
http://www.grey-elf.com/buffy/highlander.pdf
I have been fairly vocal about wanting to do a "Charmed" game for years.
But I totally agree with you about Blake's 7. It seems like a no brainer. Even Red Dwarf had it's own RPG.
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