All horses are “sold as is” and Helrin is very clear that a
horse can not be returned once sold. He also does not rent out horses; they are
only for final sale. It is possible for a player character to examine a
particular horse for possible issues a horse might have. This would require the
appropriate animal handling skill at a normal difficulty.
Helrin “Able” Min
He is a young man, 21, who is trying to better himself. He
has an entrepreneurial spirit and felt that this is an overlooked market that
he could exploit and make a living at. So far he is right. He is full of high
energy and this easily comes across as he tends to speak rapidly. He knows his
horses all have some fundamental flaw; otherwise their previous owners wouldn’t
have parted with them for such low prices in the first place. He won’t lie
about a horse’s issues, but he also won’t volunteer such information. Helrin is
single and with his successful business he sees himself moving up in society.
Thus, for now, he is a ladies man playing the field.
Adventure Ideas
-Able bought and sold yet another horse without knowing its
drawbacks. Only this time it was a Nightmare. He bought the horse from a
traveling merchant, a demon in disguise who is sowing discord on the Mortal
Plane. The Nightmare was warded to believe it was an ordinary horse until it
had passed through three owners. Able sold the “horse” to a local farmer, Trent
Waysider, and the Nightmare gained its true mind the next day. While Able
normally enforces his “sold as is” policy, the Nightmare has been rampaging
through the countryside causing all sorts of destruction and Able fears gaining
a bad reputation. Able is looking to hire some adventurers to kill the demon
horse.-Most of Able’s horses have come down with a disease. Small patches of skin with raised spots have been scabbing over and spreading around the head area of his horses (Ringworm). The spread of the infection has increased and spread to his other horses so he knows this is not related to one animal. No one in town seems to know how to cure his horses. He knows of a tribe of centaurs, the Spirithoof Tribe, which roam nearby. However, they have a personal dislike for Able, “a horseflesh peddler”. Able is looking to hire some adventurers to go and talk to the centaurs in the hope they will be able to provide a cure for his horses. Of course, the centaurs may want something in return for such a cure other than gold; something like the removal of a monster that has recently moved into their territory.
List of Horses For Sale
1)
Dolly – Younger looking horse. Extremely
skittish. The slightest thing will set her off; such things as a cat walking
by, a loud cough, a low flying bird. She will then buck and run around. This
has a chance of knocking the rider off and it will take some animal handling
rolls to calm her down again.
2)
Blaze – He is very old. He moves slowly but
diligently. However, he is already past his life expectancy. At the beginning
of each day roll a 1d20; if a 1 is rolled, Blaze will finally succumb to death
at some point during that day.
3)
Silver – This horse looks to be in fine
condition. However, he has a very high metabolism. He needs to feed three times
as much as normal or he will get sick and unable to work. This sickly condition
begins to take effect the second day after not meeting his food requirements
but his recovery occurs in one day after being fed enough.
4)
Thunder – This older horse’s heart beats too
fast (Tachycardia). This causes him to become fatigued and disoriented quickly.
Thunder becomes too tired to do anything, usually after about an hour of work.
After an hour of rest, he can work again for an hour.
5)
Midge – She is older. Her joints are weak and if
given too much weight to bear, up to half a horse’s normal carrying capacity,
one of her legs will go lame. Once lame she will effectively be useless.
6)
Star – He has a severe case of Rain Rot. This
causes scabs to form on his back, flanks and rump. These scabs will flake and
peel off revealing the pink skin below. They also smell badly. Star is
functional, despite being in some discomfort, but other people around him
become uncomfortable fearing he might be bearing some form of plague. Curative
magic will fix the issue, but inevitably, it will be back in a week’s time.
2 comments:
Mmm... yeah I think I'd rather walk. :-P
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I like it. Sure beats the Mechanical Fantasy Horse syndrome. Of course, these are more irksome than your usual horsey flaws but they still add a lot of flavor. You wouldn't forget that mount you bought at half price!
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