Luck Hall is a rest and soup house for those who have fallen
on bad luck. A person can eat a meal and/or sleep on a cot here. Due to costs
involved and to make sure only the truly indigent partake of his generosity, he
limits the number of visits a person can make to twice a week. The Hall is here
to help, not to be a free handout for leeches.
Albe Muse has a remarkable resource at his fingertips that
he is not even aware of. The homeless wander the streets of the city and see
much of what goes on. They like to gossip about it as well, telling stories of
what they have seen. Albe is the recipient of the majority of these stories.
Albe listens to them talk but really doesn’t pay much heed. However, if he did,
he would know much of went on in the city. No one has yet organized this
wellspring of knowledge, but if they did, almost nothing would be hidden.
Albe Muse
Albe is middle-aged and getting soft around the middle as
well. He always has a positive outlook on life and a smile on his face. He
feels compelled to aid “those down on their luck”, as he likes to say. Deep
down he fears that this is a form of karma and a way to stave off any bad luck
coming his way. He never wants to go back to those days immediately after he
had lost his job.
Adventure Ideas
-The opal Albe found is a focal point that allows demons to
enter the material plane. One such demon had already entered our realm when the
opal was lost. It has been searching for the opal ever since, as it wishes to
use the stone in a ritual that would open a permanent gate to the nether
regions and allow a horde of demons to swarm over the world. The demon is
getting close to Albe now.-Someone is killing the homeless in a string of murders. The murders are gruesome; it appears as if they were tortured before they were killed. One of them witnessed the murder of a politician; though he was too addled at the time to realize exactly what he had seen. However, the murderer wants to clean up loose ends and is looking for the witness, who he knows is one of the homeless of Luck Hall.
List of People Found in
Luck Hall
1) Ezra
– He is the only person who can break the rules of Luck Hall. People give him a
deference unexpected of someone who plainly looks like the typical street bum.
He speaks little but when he does people listen.
2) Jamie
– He is an older man who is always smiling, even when he is enduring pain. He
has a pathological need to always be happy, or at least appear that way. He
also agrees with everything everyone says, often repeating things.
3) Jenne
– She is younger, though not vey healthy looking. She goes off on political
rants about how this official or that noble is harming the city. Her rants are
often confusing and non-sensible, especially when the target of her latest
diatribe has been dead for some years.
4) Mama
Leone – Mama is everyone’s friend. She seems to know where everyone of them
is and, if not, she can find a regular of Luck Hall within a couple of hours.
5) Ned
– They say he was once an adventurer, a cleric, but fell on hard times when the
rest of his adventuring party was killed. He was the only survivor and it
haunts him to this day. Or so the stories go.
6) Preacher
– This older gentleman is a man of god. Everyday he gives open air sermons to
anyone that will listen. Every day he lectures on the virtues, or failings, of
a different god. Even when he talks about the same god, he mixes up whether he
is for or against the god.
7) Renne
– She is an older woman, thin and brittle now. She lost her husband, Adam, over
10 years ago and has been looking for him ever since. She now wanders the
streets calling out his name loudly or between tears.
8) Slow
Eed – Eed is indeed slow of mind, but he is likable. His stamina has held
up thus far and he does odd jobs for some of the regulars, usually for free or
whatever hand out they can give him.
9) Spider
– He is not really an indigent. He hangs around on the streets and Luck Hall as
a procurer of items. Someone tells him what they want and he will get it,
usually in return for whatever the person can afford to give over.
10) Trina
– No one really knows much about Trina; she appears at the Luck Hall and then
completely disappears when not there. In reality, she is a wealthy debutante
and visits Luck Hall for the excitement it induces and to see what it’s like in
the other (not wealthy) quarters.
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