Due to his misfortunes Scoll is more than willing to rent out the second forge/anvil to anyone looking to use it. Adventurers tend to want to do their own blacksmithing so they are a favorite customer. He is also willing to consider “selling” the second set-up and taking on a partner.
Scoll is the stereotypical big man; he has to be from working the smithy all day. He is also loud, boisterous and has a wonderful belly laugh. He is an optimistic person. Unfortunately, this optimism is also his downfall. Scoll is forever chasing after the latest harebrain scheme and plan to make lots of money. One week it’s buying a map to some lost treasure and the next he will invest in a new breed of chickens said to lay bigger eggs than normal. His enthusiasm for these sorts of projects means he tends to focus on those with the highest risk factor and those peddled by con-men because they purport to have the highest chance of return on investment. ew is also farily loud and boisterousH
Adventure Ideas-It was bound to happen. Scoll bought a map to a lost treasure and he is looking for adventurers to do the actual dungeon delving to get the treasure. Of course with Scoll's luck the map leads to something unpleasant. It could be a complete fake or it could lead to a dungeon filled with deadly traps and a monster at the end that is using the map to bring adventurers to it so it can eat them.
-Apparently Scoll's impulsiveness and bad luck is caused by a cursed heirloom. The pendant has been in the family for generations, but was cursed long ago by a vengeful witch. Scoll hires the characters to find the ancient gravesite of the witch, deal with any creatures inhabitating the area, dig up her corpse and put her to rest; only then will the curse be removed. Of course, this could all be another of Scoll's harebrain ideas. Either way the characters will get paid...or take part ownership in the blacksmith.