Showing posts with label Savage Worlds. Show all posts
Showing posts with label Savage Worlds. Show all posts

March 13, 2012

Necessary Evil - Part One

So we finally had the first night of adventure in the new Necessary Evil (Savage Worlds) campaign my group just started. After having my players jump through hoops with character generation (see my previous post) I threw a couple of last minute changes which took about an hour to iron out (I changed my mind and decided to allow them to buy heavy armor, I introduced the Super Karma rule and I updated the cost of the armor power to the Super Powers Companion book). Also, I am using the pre-explorers rulebook and some weapon damages changed from that, so I updated gear stats to the Super Powers Companion book; using multiple books and edition/edited printings can get confusing.

Once we got going things went well (warning-spoilers from the Necessary Evil campaign will follow). I started with the opening scene (Plot Point 1) wherein the characters find themselves captured, in nullifiers, and on their way to be shipped off planet. After setting that scene, I had them describe what their characters had been doing for the past two years since the aliens took Earth over and then how they were captured within the previous week. I allowed some role-playing as they all introduced themselves to each other.