Today, I'd like to ask the question...What would you do if you owned the rights to D&D?
For a lot of us, we immediately started thinking of how we would release (or re-release) the best edition of D&D. We would make sure it included all the things we feel are essential to what D&D is. It could be vancian magic, save or die, low starting hp, random character generation, or a myriad of other things that are all vastly important to the "real" D&D. We would then follow that up with additional books that included those little extra things we like so much, such as the bard class or gnome race or maybe even a critical hits table; all the things we believe would make the game even better.
And thus we would be putting out a product that has an audience of 1. Ourselves. It would be a selfish work. Sure some people would buy it simply because we put the official D&D label on it. And some would even like some of the things we like, though not everything we like.
WotC is not trying to put out a game for 1 person; they are trying to, and almost have to, appeal to a vast majority of gamers and game styles with 5E. That is their stated goal. They could simply put out another edition like 4E, made for an audience of one (the lead designer) but instead they are trying to reach a broader audience. Yes, it is so they can garner the most money, but they understand to do that they have to appeal to everyone.
It is very easy to create something for yourself; much harder to create for others.
WotC's goal is a hard one, most would say impossible, but it is still their goal. They are the ones who own the rights to the D&D name. Instead of just giving us what they want, they are trying to give us all what we each want. Even if they fail, I have to at least applaud their attempt.
What would you do if you owned the rights to D&D and your goal was to reach as many players as possible? What approach would you take? Or would you just say that everyone else can go stuff themselves and you'll only release what interests you?
March 30, 2012
March 28, 2012
Norway's Minister of International Development Plays D&D
I always like it when atypical people play D&D and RPGs. Here is an interview with the new Norwegian Minister of International Development wherein he discusses his RPG and LARP history.
March 27, 2012
Retro-clone Names
With the popularity of retro-clones of the various editions
of D&D we are rapidly running out of alliterate naming conventions for the
various retro-clones and the variations of the various retro-clones. For those
designers stuck for a name for their own wonderful version of D&D here are
a bunch of names they can choose from.
Antechambers & Animals
Antechambers & Animals
Bailiwicks & Beasts
Catacombs & Creations
Caverns & Creatures
Caves & Critters
Chambers & Challenges
Crypts & Creepies
Dens & Denizens
Domains & Danger
Doors & Demons
Fatalities & Fiends
Foyers & Fauna
Gates & Gargoyles
Halls & Horrors
Lairs & Lizards
Labyrinths & Louts
Mausoleums & Monstrosities
Talking & Tales
Tombs & Terrors
Paths & Peril
Passageways & Perytons
Rooms & Rumbles
Sepulchers & Scoundrels
Vaults & Villains
Ways & Wyverns
Ziggurats & Zombies
And once you've decided the fantasy genre has been inundated
with too many retro-clones here are some suggestions for some of the other alternate
genres...
Western
Sagebrush & Six-guns
Trails & Trouble
Sci-Fi
Stations & Sectors
Ships & Systems
Space & Stars
Horror
Libraries & Leeches
Blood & Bones
Superhero
Spandex & Supervillains
Powers & Prestige
March 23, 2012
5E Friday
-The more I see the reactions to 5E the more I realize that there is no single vision of D&D. I know this is not a new insight but it is relevant to 5E. Can they truly marry all the visions into one package? That seems to be what people are expecting, but this is not inherently what they have "promised".
People are taking various interpretations of what WotC is saying they will provide in a D&D system.
1) 5E will be able to accommodate every game table's visions of D&D.
2) 5E will be your vision of D&D.
3) 5E will allow you to create your vision of D&D.
I believe they have said, and their goal is to, provide the 3rd option. However, when people hear that 5E may include something that their vision does not include (save or die, clerics, vancian magic, xp is kill or loot, etc) they feel WotC has suddenly strayed from their initial promises of what 5E will provide. However, I think they are missing the point. 5E is not about providing the perfect system for all visions of D&D, but rather, 5E is a framework that individual groups can build their own vision of what D&D is.
-Going with the postulation that 5E is nothing but a framework for designing your own individualized version of D&D, is 5E even necessary? For instance if I want 5E to run like 4E then why don't I just get out my 4E books and use them. Or if I want 1E then I can get out those books as well and run D&D with my 1E books. And then I can add in all those house rules and tweaks we've been playing with for years.
Really, 5E is not needed for the old-time D&D players. We have our own way of doing things. However, 5E could become the common language that all D&D players speak, whether old grognard or new player. Will 5E become that common language? Who knows, it really depends on how well 5E is received.
However, this then leads to the question, is there a need for a common language of what D&D is or can be? Need? No. But for the growth of D&D and rpgs in general it can certainly benefit from the ability for everyone to be able to "speak" the same rpg language.
People are taking various interpretations of what WotC is saying they will provide in a D&D system.
1) 5E will be able to accommodate every game table's visions of D&D.
2) 5E will be your vision of D&D.
3) 5E will allow you to create your vision of D&D.
I believe they have said, and their goal is to, provide the 3rd option. However, when people hear that 5E may include something that their vision does not include (save or die, clerics, vancian magic, xp is kill or loot, etc) they feel WotC has suddenly strayed from their initial promises of what 5E will provide. However, I think they are missing the point. 5E is not about providing the perfect system for all visions of D&D, but rather, 5E is a framework that individual groups can build their own vision of what D&D is.
-Going with the postulation that 5E is nothing but a framework for designing your own individualized version of D&D, is 5E even necessary? For instance if I want 5E to run like 4E then why don't I just get out my 4E books and use them. Or if I want 1E then I can get out those books as well and run D&D with my 1E books. And then I can add in all those house rules and tweaks we've been playing with for years.
Really, 5E is not needed for the old-time D&D players. We have our own way of doing things. However, 5E could become the common language that all D&D players speak, whether old grognard or new player. Will 5E become that common language? Who knows, it really depends on how well 5E is received.
However, this then leads to the question, is there a need for a common language of what D&D is or can be? Need? No. But for the growth of D&D and rpgs in general it can certainly benefit from the ability for everyone to be able to "speak" the same rpg language.
March 20, 2012
Bugbear Racial Paragon Path
One of the projects I was working on for 4E was a series of Racial Paragon Paths for monster races. The first one I finished was the Bugbear.
Here is a link to the Word file.
Adherent of Hruggek
“Anyone can be a brute, those with skill strike to
kill in one blow.”
Prerequisite: Bugbear
The bugbear is the elite
fighter of the goblin races. They serve as the brute force, tough bodyguards
and sometimes as leaders of the lesser goblins. However, there are some that strive
to reach a perfection in combat. Hruggek was one of their mightiest heroes. It
is said he once killed three enemies at once, decapitating them with one swing.
Ever since then the Bugbear have sought to emulate his martial prowess. Some
take it to another level and work to hone their skills, focusing on the art of
decapitation.
The techniques of the Adherents require
their opponent being at their knees before the fatal swing. The obvious result
is that the opponent is in a vulnerable position, but also it plays into the
bugbear’s need to show their dominance. For some, this is more important than
the actual kill. Many of their attacks are geared to putting their enemies on
the ground and at their feet.
Adherent of Hruggek Path Features
Bully Action (11th level): When you spend an action point your next attack that
hits before the end of your next turn knocks the target prone.
Eye to Death (11th level): Your Predatory Eye now does d8 instead of d6.
Double Fall (16th level): When an attacker causes you to fall prone, the
attacker falls prone also.
Adherent of Hruggek Powers
Here is a link to the Word file.
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